Role: Prop Artist
Time: 32 days
Team Size: 11
The Dragon Monastery is an Unreal Deathmatch level designed by Thomas Buijtenweg and crafted by a group of artists as part of a course in the International Game Arcitecture & Design course at the NHTV in Breda.
Dragon Monastery Team
Thomas Buijtenweg: Level Design.
Matthias Kapuvari: Art Director, Production Design, Texturing, Set Dressing, Lighting.
Malte Langheim: Production Design, Texturing, Materials, Scene Dressing.
Simen Stroek: Modeling, Sculpting, Materials, Special FX.
Siim Rimm: Modeling Sculpting, Scene Dressing.
Jordy Knoop: Modeling Sculpting, Texturing.
Rick van der Berg: Modeling Sculpting.
Jeroen Tanis: Modeling Sculpting.
Tino van der Kraan: Modeling Sculpting.
Bryan Noter: Modeling Sculpting.